@ FZ_PLACE_STORY_FLAG_NO_OVERFLOW
Definition story.h:119
@ FZ_PLACE_STORY_RETURN_OVERFLOW_WIDTH
Definition story.h:124
@ FZ_PLACE_STORY_RETURN_ALL_FITTED
Definition story.h:123
fz_story * fz_new_story(fz_context *ctx, fz_buffer *buf, const char *user_css, float em, fz_archive *dir)
int fz_place_story(fz_context *ctx, fz_story *story, fz_rect where, fz_rect *filled)
int fz_place_story_flags(fz_context *ctx, fz_story *story, fz_rect where, fz_rect *filled, int flags)
void fz_drop_story(fz_context *ctx, fz_story *story)
const char * fz_story_warnings(fz_context *ctx, fz_story *story)
void fz_draw_story(fz_context *ctx, fz_story *story, fz_device *dev, fz_matrix ctm)
void fz_story_position_callback(fz_context *ctx, void *arg, const fz_story_element_position *)
Definition story.h:222
void fz_story_positions(fz_context *ctx, fz_story *story, fz_story_position_callback *cb, void *arg)
void fz_reset_story(fz_context *ctx, fz_story *story)
fz_xml * fz_story_document(fz_context *ctx, fz_story *story)